The Great & Glorious City of Yendor  
THE ASSASSIN'S GUILD

Masters of the arts of stealth and invisibility, able to kill in a thousand ways, most of them invisible and stealthy (and usually relying on the victim being asleep or with their back turned). Contract killing is their province, and they take unkindly to anyone attempting to muscle in on their business.

The New Moon - outside the Assassin's guild hall, which is a dark, brooding place, shrouded in mystery. Assassins like a drink as much as the next person, and this is one of the few places they know the drink will contain nothing more dangerous than alcohol. But then again, Yendorian Ale is not what I would call actually safe...

The Assassin's Guild is not being represented by separate players in this run of the Yendor game - but players will be able to make use of the Guild's services, should the need arise.

 
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© Jim Wallman 2005